Field Guide
Stats, odds and tables for every enemy, boss, dungeon and drop in the realm, read live from the game.
New here? Getting Started walks you through your first hour. Everyone else, pick a page from the guide.
Start with a question
6 questions, and the page that answers each one.
The realm, page by page
What to do first, the keys you press, and where to go once the town is yours.
Starting stats, growth rates, signatures, and which skills each path may learn.
Tier odds, damage share, and a table of every droppable item with its chance.
Level, health, location, abilities and loot table for every named foe.
Base stats for the rank-and-file, and what an ordinary or elite kill pays.
Every way down, who drops each one, floor curves, twists and lairs.
Signature sets, relics, the graded Frostbrand, permanent-stat Potions and pattern weapons.
What grows in which region, and every recipe the hearth will make from it.
5 rarities, grey through gold
Every item wears one of these. Each step up is a real jump: a Legendary is about 2.1 times a Common.
| Tier | Power | Where it comes from |
|---|---|---|
| Common | 1.00x | named drops only |
| Uncommon | 1.18x | wild and dungeon foes |
| Rare | 1.40x | any boss, and nothing below one |
| Epic | 1.70x | any boss, and nothing below one |
| Legendary | 2.05x | any boss, and nothing below one · rolls an extra gift when it falls from a kill |