Realms of Eldermyr / field guide
Field guideBosses
15 named foes

The Bosses of Eldermyr

Every named foe, its stats and its loot table. There are three kinds of boss, and this is where two of them live. Health is the solo, first-kill baseline: more heroes online raises it, and so does killing the same foe again, so read these as the floor. Loot rolls for every hero separately, by the damage each did.

Every boss move is telegraphed: a windup and a shape drawn on the ground before anything lands. Learn the shapes and the fights are fair.

Out in the realm

World Bosses

11 named foes you can walk up to. 6 of them stand at a lair and wait, 4 roam their own country, and the last one can be tamed instead of killed. Each respawns after it falls, and each can be taken alone.

The Hierophant

The HierophantWorld Bossthe ruined shrine of the Western Marches
Four acolytes ring it and pour health back into it faster than you can cut it down, so break the ring before you touch the boss. It rebuilds the ring once, and once only. Between smites it picks a hero out with an aimed bolt of light.
Level 25Health 4,806
Hierophant’s Sunrod · 4%

Its one telegraphed move gives you a windup and a shape on the ground before it lands.

  • Radiant Smitea pillar of light drops on a marked spot and hits everyone standing in the circle
Signature dropOdds
Hierophant’s Sunrod
Legendary/20 damage / magic / fire
4%

per hero, divided by your damage share

The Broodmother

The BroodmotherWorld Bossthe dark wood of the Eastern Wilds
She keeps a herd of broodlings skittering around her and tops it back up as fast as you thin it, and every one of them throws web that slows you. Kill the herd for room to move, then work on her. The survivors stay on their feet after she falls.
Level 65Health 24,732
Broodsilk Recurve · 4%Opens the Broodmother's Lair

Its one telegraphed move gives you a windup and a shape on the ground before it lands.

  • Web Volleya short fan of web bolts thrown at whoever it is facing
Signature dropOdds
Broodsilk Recurve
Legendary/22 damage / ranged / poison
4%

per hero, divided by your damage share

The Emberkeg

The EmberkegWorld Bossthe cinder crater of the Emberwaste
Watch the wind-up and walk one of the gaps in the ring of shrapnel, because a second slower ring lands behind the first. Standing close when it goes off shoves you away and hurts. Then it stuns itself, and that lull is free damage for anyone who stayed alive.
Level 45Health 8,586
Kegheart Cinderplate · 4%

Its one telegraphed move gives you a windup and a shape on the ground before it lands.

  • Keg Bursttwo rings of burning shrapnel, a fast one and a slow one behind it, and they shove you as they land
Signature dropOdds
Kegheart Cinderplate
Legendary/20 Defense / armor
4%

per hero, divided by your damage share

The Hexbinder

The HexbinderWorld Bossthe frozen strip of the Northern Wastes
A ring of hex-casters orbits her and fires on you the whole fight, and her pulse locks every ability and spell of anyone caught inside it. Walking is never locked, so step out of the circle. Clear the ring and you get a real breather before she can raise it again.
Level 55Health 10,476
Hexbinder’s Icon Rod · 4%

Its one telegraphed move gives you a windup and a shape on the ground before it lands.

  • Silencing Hexa pulse that pins everyone inside it where they stand and chips away at them
Signature dropOdds
Hexbinder’s Icon Rod
Legendary/28 damage / magic / frost
4%

per hero, divided by your damage share

The Colossus

The ColossusWorld Bossthe war-camp ruin of the Northeast Range
War-camp archers pin you down with arrows while he winds up, so running from the slam forever is not on offer. A slam that lands stuns you and the next hit comes free, but a dodge through it beats the damage and the stun together. Thin the archers while he recovers. They keep shooting after he goes down.
Level 60Health 11,421
Warcamp Cleaver · 4%Opens the Hollow Colossus

Its one telegraphed move gives you a windup and a shape on the ground before it lands.

  • Quaking Slama ground pound in a wide circle that stuns whoever it lands on
Signature dropOdds
Warcamp Cleaver
Legendary/30 damage / melee
4%

per hero, divided by your damage share

The Coilfather

The CoilfatherWorld Bossthe western sands of the Sunscour
It dives into the sand and comes up somewhere else, and the ground bursts where it surfaces. Watch for the circle opening in front of you and be somewhere else when it does. It keeps a brood of young buried around you the whole fight, so standing still is what kills you here. Kill the brood if it boxes you in, but it comes back, so the boss is the answer.
Level 35Health 6,696
Coilscale Hauberk · 4%Opens the Stonegarden

Its one telegraphed move gives you a windup and a shape on the ground before it lands.

  • Leaping Strikeit jumps to a marked spot and lands in a burst of frost
Signature dropOdds
Coilscale Hauberk
Legendary/21 Defense / armor
4%

per hero, divided by your damage share

The Frost Titan

The Frost TitanWorld Bossthe Frozen Wastes (far north)
Level 60Health 53,193Element Frost
Titan’s Frostblade · 4%

Both of its moves are telegraphed: a windup and a shape on the ground before anything lands.

  • Undertowa ring of freezing water bursts out, and anyone caught near the middle is left chilled and slow
  • Ground Slamtwo rings of shockwave burst outward, and they break on walls, so put a pillar between you and it
Signature dropOdds
Titan’s Frostblade
Legendary/30 damage / melee / frost
4%

per hero, divided by your damage share

The Storm Roc

The Storm RocWorld Bossthe high wilds (northeast)
Level 55Health 43,209Element Shock
Stormcaller Bow · 4%

Both of its moves are telegraphed: a windup and a shape on the ground before anything lands.

  • Bolt Volleya fanned wall of frost bolts aimed down the line to you
  • Chargeit commits to a straight line at where you were standing, so step aside as it launches
Signature dropOdds
Stormcaller Bow
Legendary/26 damage / ranged / shock
4%

per hero, divided by your damage share

Emberhorn the Scorched

Emberhorn the ScorchedWorld Bossthe Emberwaste (far southeast)
Level 65Health 64,638Element Fire
Scaled Cinderplate · 4%

Both of its moves are telegraphed: a windup and a shape on the ground before anything lands.

  • Chargeit commits to a straight line at where you were standing, so step aside as it launches
  • Nova Bursta full circle of bolts leaves it at once. There is no gap in the ring, only distance
Signature dropOdds
Scaled Cinderplate
Legendary/24 Defense / armor
4%

per hero, divided by your damage share

The Tide Leviathan

The Tide LeviathanWorld Bossa far isle in the deep south-west of the Sundered Sea (sail to reach it)
Level 70Health 78,954Element Frost
Leviathan’s Trident Rod · 4%Opens the Drowned Gullet

Both of its moves are telegraphed: a windup and a shape on the ground before anything lands.

  • Undertowa ring of freezing water bursts out, and anyone caught near the middle is left chilled and slow
  • Bolt Volleya fanned wall of frost bolts aimed down the line to you
Signature dropOdds
Leviathan’s Trident Rod
Legendary/32 damage / magic / frost
4%

per hero, divided by your damage share

The Emberwyrm

The EmberwyrmWorld BossThe ember wastes
The one foe in the realm you do not have to kill. Wear it down and stop, and it is tamed: a mount that carries you over mountains and water. Kill it instead and it never pays below Epic. Its whole table is on the drop table.
Level 30
Never below Epic · only if you fell it
The top of the realm

Pinnacle Bosses

The hardest fights there are, and the only ones that pay relics: 3 of the 4 do. The 2 opt-in terrors fight in an arena that shrinks as it goes on and guard 2 relics each, and either one opens the Sunken Citadel. Their health climbs with how far out the realm put their lair. Behind them stand the realm's finale and the boss at the bottom of the Citadel.

The Drowned King

The Drowned KingPinnacle Bossa shipwreck in the near reaches of the Sundered Sea
Level 75Health 157,905 and up
Leviathan Spinebow · 1 in 25Tidecaller's Armor · 1 in 25

All 4 of its moves are telegraphed: a windup and a shape on the ground before anything lands.

  • Undertowa ring of freezing water bursts out, and anyone caught near the middle is left chilled and slow
  • Raise Deada court of three rises to guard it, and no more will rise while any of them stands
  • Nova Bursta full circle of bolts leaves it at once. There is no gap in the ring, only distance
  • Chargeit commits to a straight line at where you were standing, so step aside as it launches
RelicsOdds
Leviathan Spinebow
Every 3rd hit on a Marked target looses a free frost lance.
1 in 25kills
Tidecaller's Armor
A perfect dodge releases a frost nova.
1 in 25kills

per hero, divided by your damage share

The Pale Shepherd

The Pale ShepherdPinnacle Bossthe Frozen Wastes, by night
Level 75Health 145,758 and up
Shepherd's Bellstaff · 1 in 25Gravewool Armor · 1 in 25Opens the Quiet Fold

Both of its moves are telegraphed: a windup and a shape on the ground before anything lands.

  • Raise Deada court of three rises to guard it, and no more will rise while any of them stands
  • Bolt Volleya fanned wall of frost bolts aimed down the line to you
RelicsOdds
Shepherd's Bellstaff
+1 thrall cap; your thralls detonate when they expire.
1 in 25kills
Gravewool Armor
Stand still ~1.1s to cloak until you act.
1 in 25kills

per hero, divided by your damage share

The Mountain Kraken

The Mountain KrakenPinnacle Bossthe realm’s heart, woken once the Vigil is complete
The highest-level foe in the realm.
Level 360Health 576,000

All 4 of its moves are telegraphed: a windup and a shape on the ground before anything lands.

  • Ground Slamtwo rings of shockwave burst outward, and they break on walls, so put a pillar between you and it
  • Nova Bursta full circle of bolts leaves it at once. There is no gap in the ring, only distance
  • Summonthree more foes appear around it
  • Chargeit commits to a straight line at where you were standing, so step aside as it launches

It is the only kill in the realm whose gate opens without a roll.

The Drowned Archivist

The Drowned ArchivistPinnacle Bossthe bottom of the Sunken Citadel
It fights in 3 stances, blade, storm and grave, each with its own rotation.
Level 200Health 720,000
Sunderking's Sword · 1 in 278The Hundredfold Bow · 1 in 278Chainbreaker Coilstaff · 1 in 278The Nameless Armor · 1 in 1,250Emberheart Armor · 1 in 1,250Grudgeglass Armor · 1 in 1,250Any one Legendary weapon · 1 in 84Any one Legendary armor · 1 in 75
What it dropsOdds
Sunderking's Sword
At 5 Momentum your riposte never closes and every hit is a guaranteed crit. Bleed a pip and it shuts./close fighters see it a little more often
1 in 278kills
The Hundredfold Bow
A Marked target's death hurls ALL its Marks to the nearest foe and refunds your shot./archers see it a little more often
1 in 278kills
Chainbreaker Coilstaff
Your Heat never falls below the aura threshold, and aura strikes chain to 2 more foes./casters see it a little more often
1 in 278kills
The Nameless Armor
A blow that would kill you leaves you at 1 Health instead. Once per Citadel floor./whatever style you fight
1 in 1,250kills
Emberheart Armor
Each kill grants +8% damage for ~2s, stacking to 3 (+24%)./whatever style you fight
1 in 1,250kills
Grudgeglass Armor
Holds 3 answers: a blow that lands on you returns in full to whatever swung it. A dodge roll re-arms all 3./whatever style you fight
1 in 1,250kills
Any one Legendary weapon
one of 10 it can roll at its own depth
1 in 84kills
Any one Legendary armor
one of 6 it can roll at its own depth
1 in 75kills

per hero, divided by your damage share

Guarding one place

Lair Bosses

The rank every dungeon is built out of.

The boss at the end of a dungeon floor, the Warden that takes over every few floors down, and the terror at the bottom of each boss trial. Each one is on the Dungeons & Lairs page with the floor it stands on.

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