Realms of Eldermyr / field guide
Field guideEnemies
Bestiary

Enemies of the Realm

48 creatures, with their base stats and what a kill pays. Past party level 15 any of them can be promoted to an elite, which is tougher, carries a bonus of its own and rolls on a richer table.

Every figure here is that creature at level 1. They climb with distance from home and with depth underground.

The rank and file

The roster

What each one does when it sees you, and the stats it starts on.

CreatureWhat it doesAttackDefenseHealthSpeedXPGold
SlimeSlimeWalks straight at you and swings. There are usually several.40331585
Cave BatCave BatNever turns up alone, and the flock weaves so you cannot lead your swings. Take them where they cannot all reach you.50833106
SkeletonSkeletonWalks straight at you and swings, and throws something if you back off. There are usually several.7220231812
Dark CasterDark CasterKeeps its distance and throws bolts. Close the gap.6115201816
Dire HoundDire HoundPicks a straight line and rushes it. Step aside as it commits.7117221612
Bone ArcherBone ArcherStands off and shoots. Break the line or run it down.6113211614
AcolyteAcolyteHangs back and heals whatever it stands behind. Kill it first.3115202220
Sea SerpentSea SerpentLives in the water and cannot follow you onto dry land.9022602524090
Warren SpiderWarren SpiderWalks straight at you and swings. There are usually several.200353074
Spider EggSpider EggNever moves. Left alone it hatches into something that does.009042
Meadow BoarMeadow BoarLowers its head and runs you down from a long way off. Step aside as it commits.401235107
Wayside BanditWayside BanditFights like a swordsman, runs when it is losing, comes back.7119251922
Thicket SpiderThicket SpiderQuick, and its bite is venomous. Kill it before the poison stacks.1202128149
Frost WolfFrost WolfHunts in a pack and comes at you from several sides. Put your back where they cannot get behind you.6115261510
Frost Wolf AlphaFrost Wolf AlphaHunts in a pack and comes at you from several sides. Put your back where they cannot get behind you.8224252418
Ice ShadeIce ShadeDrifts after you and chills whatever it touches. It cannot catch you on its own.5010121612
Cinder ImpCinder ImpLobs a slow ember that sets the ground alight where it lands. Watch where it throws.6014222015
Ash GhoulAsh GhoulShambles at you and swings. It sets the ground alight when it drops, so do not stand over it.7121172013
Legion TorchbearerLegion TorchbearerStanding next to it costs health whether it swings or not.6326202622
Grave BruteGrave BruteSlow, heavy, winds up before every swing. Step out of the ring.11338133426
ShorewalkerShorewalkerWalks straight at you and swings, and throws something if you back off. There are usually several.7325152215
Bramble SnailBramble SnailShuts its shell unless you are close, and nothing gets through it. Walk up, and hit it as it comes out.347014128
Orchard CrowOrchard CrowComes at you in long fast curves and picks up speed on the way in. Wait for the bottom of the swoop.601535117
Grave RatGrave RatWalks straight at you and swings, and throws something if you back off. There are usually several.4092995
Barrow WispBarrow WispDrifts after you and throws a cold bolt. It will never catch you, but ignoring it costs you.6011131914
Tomb BeetleTomb BeetleSlow, and armoured enough that a weak weapon barely marks it. Bring your best swing.5524132212
PoacherPoacherShoots from a distance and will not stand and fight. Hurt it and it runs, then comes back.8116242124
Horned StagHorned StagLowers its head and runs you down from a long way off. Step aside as it commits.9126262414
Root ShamblerRoot ShamblerSlow, heavy, winds up before every swing. Step out of the ring.10440113220
Mire ToadMire ToadHops at you in beats, and throws venom on the beats it sits still. When it stops, move.8122202314
Ridge HarpyRidge HarpyCircles wide, then drops on you fast. Hardest to hit while it is still going round.9018302516
Wild OgreWild OgreSlow, heavy, winds up before every swing. Step out of the ring.16355114634
BoglurkerBoglurkerLies still as a piece of ground until you are on it, then comes up swinging. Watch the ground.13234153321
Legion PikemanLegion PikemanMarches at you and thrusts from further out than you expect. One step back is not enough.9328192824
Snowdrift LurkerSnowdrift LurkerLies still as a piece of ground until you are on it, then comes up swinging. Watch the ground.12230183019
Frostbound SentinelFrostbound SentinelWinds up a heavy swing that leaves you chilled. Step out early.12544103828
SalamanderSalamanderLobs a slow ember that sets the ground alight where it lands. Watch where it throws.8119262417
Magma HulkMagma HulkLeaves burning ground wherever it walks. Fight it where you have room.15450124433
Obsidian SkittererObsidian SkittererVery quick, and it bursts apart when it drops. It closes the gap before you are ready.10216342615
Tide CrabTide CrabComes at you sideways rather than straight on. Its shell is thick.8527182414
Reef SnapperReef SnapperLies in the shallows and lunges the moment you come near the water. Keep back from the edge.12230222918
Wreck HauntWreck HauntDrifts after you and throws a cold bolt. It will never catch you, but ignoring it costs you.10120142720
Sand AdderSand AdderLies still as a piece of ground until you are on it, then comes up swinging. Watch the ground.14126233018
Spitting CobraSpitting CobraStands off and shoots. Break the line or run it down.11122212820
Sunscour ScorpionSunscour ScorpionComes at you sideways rather than straight on. Its shell is thick.12430223220
BonepickerBonepickerComes at you in long fast curves and picks up speed on the way in. Wait for the bottom of the swoop.8020322414
Sunbleached HuskSunbleached HuskSlow, heavy, winds up before every swing. Step out of the ring.15346114026
CoilbroodCoilbroodLies still as a piece of ground until you are on it, then comes up swinging. Watch the ground.11118242010
Drops

What a kill pays

Per-item chances, before your damage share. The full item-by-item table is on the Loot System page.

StateWhat it can pay CommonUncommonRare
OrdinaryA wild or dungeon foe, on its own1 in 100 to 1 in 200kills for one piece, rarer the further you are from Eldermyr: Common in the Vale, Common or Uncommon in the Marches, Uncommon in the Reach, Rare in the Frontier, Rare or Epic in the Wastes, Epic in the Deep and the Abyss
ElitePromoted past party level 15: tougher, with a bonus of its own and its own drop table1 in 50 to 1 in 100kills for one piece, the same slide and ladder

The figures above are for a level-1 foe. Any creature can be promoted to an Elite, which pays gear about twice as often. The rank of a piece follows the region it fell in, and Legendary comes off a boss only.

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