Realm of Eldermyr / field guide
Field guide›Status Effects
What a hit leaves behind

Status Effects

30 effects, what each one does to you, what you can put on a foe, and which of them a Priest can clear.

A hit can leave something behind. The word flashes over whoever it landed on, and it holds for a few seconds unless something clears it first.

What can happen to you

28 of them. A Priest's Absolution clears the ones marked in the last column.

EffectWhat you seeWhat it doesA Priest clears it
StunnedSTUNNEDYou cannot move or act.Yes
SilencedSILENCEDYou cannot cast spells or use your signature.No
PoisonedPOISONEDYou lose health while the venom lasts.Yes
BurningBURNINGYou lose health while the fire lasts.Yes
ChilledCHILLEDYou move slower.Yes
WebbedWEBBEDYou move and attack slower, and more webs make it worse.Yes
Armor BrokenARMOR BROKENYour Defense counts as 0.Yes
ExposedEXPOSEDYour Defense drops by 20, and it can go below 0.Yes
CursedCURSEDYou take 25% more damage.Yes
WeakWEAKYou hit as if your Attack were 0. A foe under it deals 25% less damage.Yes
DazedDAZEDYou attack as if your Dexterity were 0. A foe under it fires half as many shots.Yes
SlowedSLOWEDYou move at half speed.Yes
ParalyzedPARALYZEDYou cannot move or dodge, but you can still attack.Yes
SickSICKNothing heals you.Yes
QuietQUIETNo mana comes back.Yes
BleedingBLEEDINGYou lose health steadily and stop healing on your own. It cannot kill you.Yes
PetrifiedPETRIFIEDYou cannot move, dodge or swing, but you take 10% less damage and your signature still works.Yes
DroughtDROUGHTYou cannot drink potions or eat.Yes
UnstableUNSTABLEYour shots fly off course, up to 20 degrees either way.Yes
ConfusedCONFUSEDYour movement keys are turned around.Yes
FrostbiteFROSTBITEEvery hit chills you further. A full meter slows you badly and drains your health, and it thaws once the hits stop.Yes
Stat DownSTAT DOWNOne of your stats drops by 10.Yes
Warband HeldWARBAND HELDYour warband cannot move, act or be hurt.Yes
DarknessDARKNESSYou can see one tile around you and no further.Yes
BlindBLINDYou can see two tiles around you and no further.Yes
DrunkDRUNKThe world sways.Yes
HallucinatingHALLUCINATINGYou see things that are not there.Yes
HexedHEXEDYou are turned into a critter, and every other player sees it.Yes

How long one holds is up to whatever landed it: the same word can hold for a moment from one foe and for seconds from another, and the boss pages say which. A second hit of the same effect resets its clock, and the stronger of the two wins. Nothing ever stacks except Frostbite, which builds.

What you can put on a foe

13 of them can sit on a foe. 2 only ever do.

Nothing you can carry leaves one of these on a foe yet.

EffectWhat you seeWhat it does to a foeA boss ignores it
StunnedSTUNNEDYou cannot move or act.Yes
PoisonedPOISONEDYou lose health while the venom lasts.No
BurningBURNINGYou lose health while the fire lasts.No
ChilledCHILLEDYou move slower.No
Armor BrokenARMOR BROKENIts Defense counts as 0.No
ExposedEXPOSEDIts Defense drops by 20, and it can go below 0.No
CursedCURSEDIt takes 25% more damage.No
WeakWEAKIt deals 25% less damage.No
DazedDAZEDIt fires half as many shots.Yes
SlowedSLOWEDIt moves at half speed.Yes
ParalyzedPARALYZEDIt cannot move, but it can still attack.Yes
DisarmedDISARMEDIt cannot attack, but it can still move.Yes
StasisSTASISIt cannot move, act or be hurt, and it shrugs off another stasis for 3 seconds after.Yes

Nothing you carry leaves one of these on a foe yet. A boss shrugs off Stunned, Dazed, Slowed, Paralyzed, Disarmed and Stasis; everything else holds on one.

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